Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Video games, like any medium of popularity and note, have a rich and vibrant history that deserves to be preserved and admired. It should come as little surprise that for every facet of this rich ...
It’s easy to forget just how much goes into creating incredible video games. A game’s story and gameplay are easy to appreciate, but behind every masterpiece are hundreds of expertly designed ...
When Persona 5’s first trailer was released, one of the major talking points was the very distinctive, stylish UI presented. At the recent “CEDEC + KYUSHU 2017” developer conference, Atlus presented ...
What makes an awesome game? Is it the characters, the plot, the world it’s set in, or just how many weapons you have at your ialoisposal? The games that have stood the test of time never rely on only ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
Since launch many players have talked about the unintuitive Modern Warfare 2 UI design, and how it makes little to no sense for a Call of Duty game. Presented like some sort of streaming service ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
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